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Showing posts with label face up poker. Show all posts
Showing posts with label face up poker. Show all posts

Saturday, November 16, 2013

GAMBLING SCAMS AND CARD SHARPS

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The hustler goes first and takes four tens plus a non-important card. The dupe is always surprised that he didn't take a royal flush. But after the tens are gone, he realizes that the best hands left are four-of-a-kind higher than a ten or a straight flush, which are both better than the hustlerís hand.
The four tens preclude the dupe from building a straight or a straight flush higher than a nine. The hustler then discards three of the tens and the odd card. The one ten will be used to build the highest straight flush left. The mark is totally caught off guard with that winning strategy.
The key for a hustler to get someone to take him up on this bet is the act. After watching a legitimate poker game and seeing someone lose, he acts drunk and says: "You're the worst player I've ever seen, you couldn't win even with the cards turned up, blah, blah, blah." He is careful to emphasize: "I will even give you all ties and let you go second so that you can see what I have ahead of time blah, blah."
Going first insures the hustler a victory.

Marked Deck
An old con artist's trick is to mark cards so they can be identified by touch. Bumping is when you can feel bumps on the surface of the cards. Make a tiny dent with a pin. Roughing is when you rough up the edge of the cards with sandpaper. 
By feeling the cards, both systems allow the dealer to always know what you have.

Monte Myth #1
The Three-Card Monte is an old street con game.
It works like this: the dealer holds a red queen and two black kings that he throws face down on a table or cardboard box. The rule is to guess which one is the queen. The victim puts his money down on the card he thinks is the winner, then the dealer turns it over to show which one it is. It appears to be a simple game to beat.
There is a general perception that street hustlers working the Three-Card Monte games always let you win the first time you play to get you hooked.
This myth grew from seeing money changing hands with other betters. The other betters are in fact part of the scam. It is their job to make you feel comfortable enough to take out your money and try to beat the dealer.
When you first walk up to the game, you see a guy who is winning most of the time with great enthusiasm. He makes the game feel like itís a lot of fun and an easy way to make money. When he wins, you see how he did it.
When he loses, you see where he went wrong. The dealer has a bag full of money stuffed in his pocket that he uses to keep his winnings and pay his losses. Since only one person bets at a time, the ìother betterî offers to let you play. If you accept, the dealer will hustle you out of twenty dollars on the first bet.
After a quick loss like this, you might take a step back to reassess your strategy. This allows our friend, the "other better", to start betting again. He loses three times in a row and out of anger throws the losing card. When the dealer turns his back to retrieve the card, the "other better" bends the corner of the winning card. When the dealer returns, the game starts again. This time the other player picks the bent card and wins every time.
After sustaining several losses, the dealer says: "That's enough, let someone else play", and he looks at you: "One last bet. Five hundred dollars limit.  How much do you want to bet?" When you open your wallet, the "other better" excitedly snatches all your money and throws it on the bent card. The dealer turns the card over and you lose. He grabs the winnings, and puts it in his money bag that he stuffs back in his pocket. 
The dealer had secretly taken the bend out of the winning card.
When you start to argue to get your stolen money back, his partner, the "other better" screams "Police!" and takes off running. The dealer runs in the opposite direction. If you chase him he will throw his money bag. Once you get it, you'll find that it's a duplicate bag stuffed with newspaper and a rock. The rock adds enough weight to throw the bag far enough for the hustler to get away while you're chasing the bag.

Monte Myth #2
Three-Card Monte is one of the easiest sleights to learn. You only have to lift your middle finger first when throwing the cards onto the table. The simplicity of this trick means many people know how to do it. They know exactly where the winning card is, but they never win. If they pick the right card, the dealer says: "Double or nothing" That is the cue for his partner to slap the money on the table first.
Since only one person is allowed to bet at a time, this negates the deal.

The Talking King
Ask a volunteer to place four cards face-down under four objects. Tell him you will use the help of the king of diamonds to guess each card. Slide the king face up under one card at a time and bring it to your ear where the king "whispers" the name of the card in question.
Secret: This trick is very simple to learn. First ask the volunteer to shuffle the deck. Once done, go through it to take the king of diamonds out. While doing that glance at the last four cards at the bottom of the deck and memorize them. Ask the volunteer to cut the deck, and to pick a half.
Whatever he chooses, make sure he ends up with the half that has the chosen cards. Then ask him to count the cards; this move will bring the four cards on top. Whatever the number of cards he comes up with, just say: "Yeah, that's about right." Ask him to put each of the four cards that are on top of the deck under four objects.
Now the rest is easy. Since you remember the cards, the king doesn't have to say anything.

If The Shoe Fits, Steal It
Show your audience the front and back of a playing card, let's say the ten of  hearts. Place it on the floor face-up. Put your foot on top of it, fully covering it. Lift your foot again. Everyone is astonished to see the ace of diamonds instead.
Secret: Two cards are needed. The ace of diamonds is carefully and tightly held behind the ten of hearts as though both cards were one. Prior to the stunt, stick a piece of gum or beeswax on the sole of your shoe. Cover the card so it cannot be seen. When lifting the foot up, the ten of hearts will stick to the sole leaving the ace of diamonds on the floor.

Craps Prop
Craps players pride themselves on their knowledge of the laws of probability, but they are not always prepared for a hustler's angle.

First, before getting into this, if you don't understand craps, then you should learn.
Second, never take a proposition bet.
Game # 1:
Any dice player knows betting on "hard ways combinations" is a sucker's bet. So if a hustler approaches them with a proposal that if they will be the bank, he will only bet the "H.W. Combos." He says he will put two dollars on all H. W.'s, and every time they come up he gets casino odds. When hard four or ten (2-2 or 5-5) come up, he is to be paid off at 7 to 1 odds, which will give him $14.00 for his two dollar bet. When a hard six or eight come up, he is to get 9 to 1, which is eighteen dollars.
Any time a seven, soft four, soft six, soft eight or soft ten is rolled, he will lose his two dollars and have to ante up again.
The key is that the hustler only loses two dollars.
In a casino he'd have to bet eight dollars to cover all of the hard ways. The dupe always seems to overlook that important part and only hears the 7 to 1 and 9 to 1, which is the legitimate casino payoff. Even at two dollars the hustler can win a lot of money fast.
Game # 2:
This one is called "the bar six-eight game". The hustler tells the dupe that the six and eight will be void on the come out roll. Anytime the six and eight are rolled on the come out, it will be ignored and the dice will be rolled again.
If the six and eight are barred, the dupe will want to bet against the dice, fading the shooter.
He will do this because he knows the six and eight are the easiest points for the shooter to make. But he forgets that in casino craps, the odds only favor the shooter on the come out, after that, they shift to the "don't" bet.
But since the six and eight have been taken out it allows the hustler to roll over and increase the odds for instant wins from seven and eleven.
The experienced player will let the hustler throw all night thinking he has the best bet and that he's just going through a period of bad luck that will turn at any minute.

The Sure Bet
Forcing is a way to make a volunteer pick a particular object card while he thinks he had chosen freely.
Every trickster should have several forces at their disposal. Most require practice, but here is a simple one to get you started: The performer takes out a deck of normal cards and secretly peeks at the bottom one. He sets the cards on the table and says to a volunteer: "There are fifty-two cards in a deck. I want you to cut them to where you think there are thirteen left on the bottom."
Then the performer picks up the bottom cut and counts them one at a time, placing each card face down on top of the cut that was left on the table, until finished. It doesn't matter how many cards are counted because the bottom card is now on top. The performer tells him to look at the top card but not to let him see it, and to shuffle it anywhere into the deck. All the performer has to do is reach into the pile and pull out the designated card.
Now you are ready for the greatest card scam ever devised. It's better than Three-Card Monte. Let's say the seven of clubs is on the bottom, it is brought to the top, looked at and reshuffled into the deck by the volunteer, and the force is complete.
Take the cards into your hands and start turning them over one at a time, placing each card on top of the previous one face up on the table. When you get to the object card, in this case, the seven of clubs, don't stop! Continue with four or five more cards on top.
The volunteer will think you have made a mistake; that's when you look at the cards that are still in your hand and say: "I bet you twenty dollars that the next one I turn over is yours." They always bite because they have already seen their card on the table. After the twenty dollar agreement, reach into the stack of card on the table, find the seven of clubs and flip it over.
I have won thousands of dollars over the years doing this trick. I make the silly point of not betting, we have a laugh and I give them their money back.

#JimRoseCircus
#JimRose


Saturday, November 9, 2013

Jim Rose Circus Tricks: PAPER BOIL, GLASS AND SCIENCE,...

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DO NOT TRY ANYTHING YOU READ HERE
 DISCLAIMER
The contents of this section are dangerous. Misuse of the material can cheapen an art form or at the very least make you look stupid. More importantly, misuse of this information may result in jail time or death. Do not attempt any of these tricks without the direct supervision of a responsible professional.

Make a cup from a tightly folded piece of paper and fill it half way with water. Bring a lit candle underneath it. The water will start boiling but the cup won't catch fire.

Glass and Science
Position a glass bottle in front of a lit candle. If you blow against the bottle, the candle flame goes out, even though you blow against a "wall".
Secret: The air currents from your breath are divided, but they join on the opposite side of the bottle to extinguish the flame.

Bend a Nail with Your Hands
To start, choose a light penny nail. After a few successful sessions, youíll be able to use stronger and bigger caliber nails. Place the nail on a piece of cloth, like a bandana or handkerchief, and wrap each end of it. The more wrapping you do, the safer it will be for your hands and the better grip you'll get on it.
This done, place the wrapped nail on your leg above a bent knee. By pushing each end down, bend it in the middle. Nails are easier to bend than most people think.

A Quarter is Too Heavy to Lift
You need a hard cover book, a regular wineglass, a bandana, and a quarter.
Place the book flat in the palm of one hand and hold it with the thumb. Put the wine glass on top of the book and spread the bandana on top to cover everything. Ask someone if he can lift the glass, which of course he can.
Now put a quarter inside the glass and spread the bandana to cover everything again. Under cover of the bandana, secretly move your index finger to hold the foot of the glass firmly with the thumb.
When the person is asked to lift it again, he will have difficulty doing it, as though weight has been added to the glass.
Before showing the glass and book again, replace your index finger to its original position.

Spoon Boom
This is a bar bet I actually saw take place one time in Australia.
Sitting in a booth next to me were a tourist and an Aussie hustler. The hustler broke the ice with a story about how his father was driving down the road and hit a kangaroo. His father propped it up and put his jacket on the roo so he could get a picture taken with it. Right when he was preparing to pose, the kangaroo's eyes popped open and he hopped away into the bush wearing the jacket. He had only been stunned.
After a few beers, the hustler stuck the handle of a spoon between his teeth and tried rapping the spoonís end on the table. He took it out of his mouth and said: "It sure is difficult to hit something hard with the spoon between the teeth".
When it was time to order another beer, the hustler proposed that whoever can hit the other the hardest on the head with the spoon wins a beer. He told the tourist to put the spoon in his mouth. The hustler lowered his head and said: "OK, hit me as hard as you can". The tourist tried but it hurt his teeth. When it was the hustler's turn, and the tourist lowered his head, a friend of the hustler's came up from behind with a spoon in his hand and smacked the tourist sharply on the head. Since his head was down, he didn't know he was hit from behind, so he paid for the beer. 
It's amazing what people will do to get a free beer!

Dad's Favorite
There is no trick that I have seen more times than my dad's favorite prediction.
This trick is so simple that I'm worried that you might slap me after reading it. So before you raise a hand to take a swat at my face, try it. Like my daddy used to say, "This will baffle'em."
When guests visited, my father would point to an envelope with an ashtray on top of it and say: "Before you came over tonight I wrote a prediction on that envelope." He'd pick up salt and pepper shakers and say: "These two shakers look exactly alike, except for the initials on top. I want you to choose the "S" or the "P". After the selection, dad would go to the envelope and prove that he had predicted the right choice. At first, his friends would protest that he had a 50/50 chance. So my father told them that any time they came over he would have the envelope waiting. So from then on, every time they came over he would do it with different items like two cards "Pick the King Or the Jack," or "Pick either mustard or ketchup." It didn't matter, my father was always right.
Sorry dad, but I'm going to give the family secret away.
Secret: He would select two items ahead of time. Let's say quarters with different dates. He'd write one date on the envelope, and the other date on a piece of paper that he put inside the envelope. He'd set the envelope on the table with the date side facing down, and place the ashtray on top of it. It didn't matter which one they picked. If it was the date on the envelope, he would take the ashtray off and turn it over. If they picked the date on the paper, he would just reach in and pull it out.
With both bets covered, Pop's scam was better than 50/50!

Unusual Lighter
The next time someone asks you for a light, reach into your pocket and produce a flaming match from a matchbook.
Secret: To do this feat, have a prepared matchbook in your pocket. Bend a match forward from the top  folder, then close it behind the bent match. When reaching for the matchbook, hold the back with your fingers, and press firmly the head of the bent match with your thumb on the striking surface until the match is lit.
Be careful, there have been many accidents to sensitive parts of the body due to the matches igniting in the pocket.

Smoke Produced From Sleeve
Anybody can blow smoke down a sleeve and make it come out of the other one.
Secret: Get a soft rubber tubing long enough to reach comfortably to each wrist under your long sleeve shirt. Make sure you can move your arms naturally. Tape each end of the tubing on your wrists, facing the palms of your hands. Now lift your right hand and blow the smoke through the tube. It will look like the smoke comes out of the other sleeve.

The Jerk
Put a plastic cup full of water on top of a napkin on a table. With a sharp jerk, the napkin can be pulled from under the cup without knocking it down.

Artificial Blizzard
Create an artificial blizzard with a wine glass and paper napkins.
Secret: Tear a paper napkin into small pieces. Take a good quality wine glass and rub it awhile with a silk scarf. Make sure all parts are rubbed. Now place the glass upside down and let the pieces of tissue paper drop down on the glass. They will stick to the glass. Once the electricity effect wears off, the scraps will jump off the glass.

One Through Ten
Here is a guessing trick that you will get right every time.
Tell someone that you can read his mind. Ask him to think of a number between one and ten and not to tell you what it is. Wait a few seconds and say: "OK, did you think of one?" They always say yes and you always win.

Face-Up Poker
A hustler asks a mark if he'd bet a game of face-up draw poker.
He spreads a fifty-two card deck face up on the table and says: "I will reach in and pick out any five cards I want and then you reach in and pick out any five cards you want". The hustler says the dupe wins in the event of a tie, and that he'll let the dupe take his cards last. They agree the suits are all of the same value. Since the opponent gets to go last on both deal and draw it will seem like a sure bet for him to at least get a tie.
The best hand in poker is a royal flush, and to get a tie, all the dupe has to do is take a royal flush in another suit.

#JimRoseCircus
#JimRose